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Posts Tagged ‘webvr’

Introducing: VRComix.net

VRComix.net : hand-drawn virtual worlds

I’ve been having a lot of fun with equirectangular projections, and wanted a place to share them in a VR-friendly way. To that end, I’ve set up VRComix.net. Each post there is an equirectangular image wrapped in a simple A-Frame scene to allow it to be viewed in any WebVR-compatible headset.

A-Frame worked really great for this, since all I really needed way to display the image as the skybox of a scene in a WebVR-compatible way. Using A-Frame allowed me to just have a very simple snippet instead of a non-trivial amount of code. I’ll still be sticking with ThreeJS or direct WebGL for other projects, but it was definitely the right tool for the job for this one.

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