Adrian Herbez Rotating Header Image

Cellular Automata Toy

cell_autoThis was a small software toy for playing with two-dimensional cellular automata. As the program runs, new lines are calculated based on simple rules, wherein the state of each cell is determined by the state of that cell and its two neighbors in the previous line.

Since three cells are taken into account, there are eight (two cubed) possible states, any one of which can lead to either an on state or an off state. While the program is running, the function keys F1-F8 can be used to toggle the result for each combination, resulting in different visual patterns being created.

If you’d like to try it for yourself, the program can be downloaded here. Sorry, windows only.

EDIT, 2013-07-14: Note that if you do run the program, it will run almost too fast to see the patterns. Sorry- I wrote this a decade ago, and it just renders frames as fast as it can. I tuned it to look good on my 2003 laptop, but things are… a bit faster now

Portfolio, circa 2003

portfolio_site This was a site I created when applying to grad school.

Go here to see the site itself.

Radish wedding card

the exterior of the card

the exterior of the card

When my good friends Kyle Payne and Scott Balieu got married (becoming the Radishes in the process), I made them a card featuring pop-up 3-dimensional wedding bells. The card was designed with 3d Studio, Tenkai (now Pepakura designer), and Illustrator. The bells have a bit of elastic to aid in the popping up, since they hang freely from the cross beam.

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InFact News

if_thumbAn exercise in recombinant journalism by Chris Graves, David Newell, and myself. We developed a fictional web news site that would lift content from “legitimate” news sites and re-combine it into alternate stories. Since we took the content a sentence at a time, Each individual sentence (except for a very few thrown in by the software we developed, and all the titles) was a “true” piece of actual news. The recombination produced some hilarious, and occasionally truthful, results (see below).All of the content was generated completely on-the-fly, with no human intervention.

Chris and I did the programming, using a combination of PHP and MySQL, while Dave did the web design.

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Animated Leonardo bust

This was a project I did back in undergrad using ALICE. The model was created in pieces using 3d Studio Max, and the animations were all driven by code, triggered by various keypresses. See below for a video.

Little Slave

My first exploration of arcade games as a medium. I wanted to create an experience that was the antithesis of the conventional game experience, emphasizing stillness and having a meditative mood. I built a mannequin into a conventional arcade game housing. When a user inserts a coin, a light comes on, and the mannquin begins to shake. There is a single button on the front of the box. Pushing it causes the mannequin to stop shaking, and a looping tape with sounds of bells and mules being driven is played. After a few minutes, the machine shuts down and awaits the next coin.