I finally put all of the handouts for Maya 2 online as part of the new improved Maya site
Larry Beau 02
So we did the show at the Xenodrome Friday, to a great audience response. Declan’s music is really haunting and touching, and a lot of people were strongly affected. As promised in the last post, below is a sampling of the interactive graphics I prepped for the show. All images are lifted from an excellent music video shot by Declan and Co. in Ireland, Photoshopped to look like old photos in a frame and stuck into a small OpenGL program that renders images to the screen and advances through them at the press of the up arrow.
Larry Beau
Lately I’ve been really busy rehearsing for the Larry Beau show, a performance of the music of Declan Burke. Declan’s joined by Cindy Weyuker on vocals and piano, Jason Webster on guitar and vocals, and myself on electronic saxaphone and vocals. We’re playing the Xenodrome here in San Francisco this Friday (July 16th), and the Baggot Inn in New York next Thursday.
In addition to the flyer at left, I’ve also made a little program to interactively cycle through still images to provide a backdrop for the action of the show- one of these days I’ll get around to posting it somewhere.
Revised Maya site
I’ve updated my materials for my Maya students- while the revamped Maya 2 section is still on the way, the Maya 1 and MEL sections have been upgraded, and I’ve started on a “Maya tidbits” page, which has a variety of small examples I’ve created to demostrate one thing or another in response to a student question. This will continue to grow over time, but has a handful of examples so far.
The new Maya site is here
65B: Final Projects on the web
Today’s the final crit for my Digital Multimedia class. I asked the students to create some form of game or interactive experience using Flash for their final project, with some excellent results. To see for yourself, check out the site I put together to showcase the students’ work
Infinicity: Installation
So us here at ACE have a show at the Beale center for Art and Technology, opening on June 3rd (Thursday). As such, I’ve spent most of yesterday and today setting up the physical incarnation of the Infinicity project.
Infinicity: Interface, splash screen
As mentioned below, I bought a metal Dance Dance Revolution pad for the navigation interface for the Infinicity:
I’ve got the pad controlling motion through the suburb demo. Stepping forward moves the viewpoint forward, stepping back produces backwards motion, and stepping to either side causes the camera to turn in that direction.
I’ve also added a splash screen- it alternates through three shots from the various pieces of the app (to be updated as the visuals improve) until a coin is inserted. Once a coin is inserted, the user is free to move around the space via the DDR pad. The time a quarter buys isn’t strictly limited, but if there is no motion on the part of the user for a set period, the app reverts to the splash screen until another quarter is inserted.
Infinicity: Buildings!
I’ve got buildings-aplenty, being rendered via a recursive algorithm. Other than that, there’s been progress made on the interface front. I’ve got it responding to a coin interface I built awhile ago (pictures to come soon), and I have the navigation being controlled via a gamepad. In it’s final form, navigation will be driven by stepping on a metal Dance-Dance Revolution pad. I just received the pad on Saturday, but need to modify the code a bit, as the pad registers as X/Y axises rather than button presses.
65B: Digital Multimedia Flash animations online
I asked the students in my digital multimedia class to produce a short Flash animation, and the results are posted here