This was a talk I gave at this year’s Roguelike Celebration, the annual mini-conference for roguelike games and procedural content. This year, I gave a short presentation on how to use Three.JS to create web-based CAD tools to produce 3d-printable models.
In the talk, I show my web-based greeblie modeler, then I walk through how to create a simple tool to make a box of a given size and export it as a 3d printable STL file. To see the whole talk, head here.
Posts under ‘talks’
Make a thing to Make a thing
PLARL: Roguelike Celebration talk
The Roguelike Celebration is an annual mini-conference on roguelike games and procedural content, currently in its fourth year. I’ve gone the past three years and its always wonderful- highly recommended.
This year, I was lucky enough to get to present a short talk on my 3d-printable roguelike, “PLARL” (short of the poly-latcic acid roguelike). The talk (along with all the other, even better talks given by other contributors), is up on youtube and viewable here:
Also, if you’d like to see the slides from the talk, they’re available here: http://www.adrianherbez.net/plarl/prez/
Also also, I have all of the code for both the OpenSCAD model generation and the JS-based maze generation available on github here: https://github.com/aherbez/plarl