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Posts under ‘projects’

Soldering minigame

This was an experiment with a soldering mechanic that I put together a while ago, implemented as a java applet. I’ve long felt that crafting mechanics in games could stand to be a lot more fun and a lot more interesting, and possibly even teach players something about how such a thing functions in the real world.

This demo was an experiment in implementing a soldering mechanic whereby players have to control the distance between solder and a soldering iron in order to make solder joints. This isn’t really a full game at present, and it would require both target areas and some form of time limit to make it so. I still think it stands as a proof-of-concept, though.

To try it for yourself, head here.

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Hacking Mechanic demo

I was thinking about hacking and lockpicking minigame mechanics, and it occurred to me that it would be possible to modify nonogram puzzles to provide a fun “hacking” mechanic. I threw together a demo using HTML5/javascript, which can be played with here.

It ended up being more of a 2d Rubik’s cube than a nonogram variant, but I thought that that provided a more enjoyable experience.

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Purple Profiles

example output from the purple profile toolIn the wake of recent suicides by LGBT youths, some people have been wearing purple to show solidarity with LGBT youth and remind them that it does get better. I created a small PHP script to make it really easy to purple-ize a given JPEG, along with an option to add “it gets better” text to the bottom.

To try it for yourself, go here

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KdeL/jhurliman wedding card

card created for KdeL and jhurliman's wedding Recently, two of my closest friends got married, and as my wedding gift to them, I created a card in which they jointly spray paint a heart (less than three) on a wall. There are two pull tabs- one for the groom, who spray-paints the less than sign, and one for the bride, who spray-paints the three.

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Binary Rings: first steps

screenshot from the beginnings of a program to create binary rings

A good friend of mine was talking about how she wants a ring with binary characters around the edge (one vertical strip of eight raised or lowered dots per character), and that got me thinking. I’ve started in on a program to create 3d models of rings with a given bit of text rendered in binary around the outer surface.

It’s really early so far- just a program that renders a ring with a given inner/outer thickness and a given number of segments. I’m also using this project as an opportunity to learn about Qt, which I’m really liking so far.

The ultimate goal is to make it really quick and easy to generate STL models, and offer custom binary rings as part of Shapeways co-creator program.

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HTML5: hierarchical animation

image chain Another day, another HTML5 experiment. This time around, I created a class to handle loading and drawing images. The image class also maintains a list of children, allowing for hierarchical animation.

View it here

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More fun with HTML5 and the <canvas> tag

I just finished a second small html5 example. In this one, I create randomized terrain and place a soccer ball in the middle of the resulting field. The arrow keys will accelerate the ball left and right. The ball both follows the terrain and rotates as it moves.

Go here to see it in action.

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Experimenting with HTML5

Just spent the evening watching Dexter and playing around with the canvas tag. I made a small game-like experiment that lets players control a man in black to capture aliens. Not terribly polished, but it’s a decent example of gameplay for a couple hours of messing around.

Click here to see the result in action.

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RoboSanta

My team at work held a competition in which we had three hours to decorate our offices for the holidays. I made a cam-operated robo Santa. I wanted to wrap some string around the axel and have it operate by a weight unrolling, but I ran out of time. More throw on the cam would have been nice, too. Still, not bad for three hours.

See below for a video of the mechanism in action.

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Procedural Snakes

001This was a small, one-night project to explore the procedural creation of snakeskin-like patterns. The main trick is to use overlapping sine waves and a bit of noise to create mirrored, snakeskin patterns, which ended up being both straightforward to implement and fairly effective.

To see more examples, go here.

If you would like to play with the code yourself, it’s in github.

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