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Infinicity: Buildings!

I’ve got buildings-aplenty, being rendered via a recursive algorithm. Other than that, there’s been progress made on the interface front. I’ve got it responding to a coin interface I built awhile ago (pictures to come soon), and I have the navigation being controlled via a gamepad. In it’s final form, navigation will be driven by stepping on a metal Dance-Dance Revolution pad. I just received the pad on Saturday, but need to modify the code a bit, as the pad registers as X/Y axises rather than button presses.

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